MOTU Origins Two-Bad Mattel Creations Exclusive In Hand Images
By the Power of Grayskull! Huge thanks to @eterniaguy (aka Mr. Home Arcade) for posting these awesome in hand images of the new MOTU Origins Two-Bad Mattel Creations Exclusive! We shared the official images and preorder info when this guy first went up, and now we’re finally getting a look at him out of the box and in hand. Two-Bad has always been one of those really cool deep cut characters from the vintage line, and I love how this Origins version keeps that wonderfully weird two-headed design front and center. The figure includes a spring loaded action feature in his two arms so he can punch himself, which is just so much fun and so perfectly on brand for a character whose two halves are constantly bickering and fighting each other. How amazing is that?! It’s super exciting to see this one arriving at collectors’ doorsteps, and from the photos he is looking really cool. The colors pop, the sculpt looks great, and that action feature adds a whole extra layer of personality to the figure. I always loved Two-Bad as a kid because there’s just nothing else like him in the MOTU roster, a villain who is literally his own worst enemy. So let’s take a look at the MOTU Origins Two-Bad Mattel Creations Exclusive in hand images!
Enjoy Mr. Home Arcade’s full review video below:
Packaging
The card art features a fantastic illustration of Two Bad in action, with both heads snarling as the two-toned body splits between blue and purple against the red rock burst of the packaging in the background. You can see how the artwork really leans into the character’s split nature, with the orange armor and shield popping against the darker tones of the composition.

Here’s a closer look at the back of the packaging, which features equally gorgeous artwork depicting Two Bad mid-brawl with himself, inside some kind of Eternian laboratory. The illustration is packed with detail, from sparking machinery and coiled cables to Skeletor lurking on a staircase in the upper left corner.

Two Bad’s split-body design really comes to life once you get him out of the packaging, with the blue side featuring smooth skin and the purple side covered in detailed reptilian scales that run all the way down the leg. The orange chest armor sits over both halves with studded, geometric detailing, and I noticed that each side gets its own distinct wrist guard and boot color, silver on the blue side and red-copper on the purple. This is a stunning homage to vintage figure’s design.

Two Bad’s heads are where the real personality lives, and you can see how each one has its own expression and features, from the Tuvar’s blue sided fanged underbite and red eyes to the purple side’s snarling mouth and yellow horn-like visor. The translucent orange shield has a sharp, angular sculpt that pairs nicely with the warm tones of the chest armor.

Sporting the orange shield on Tuvar’s blue side and Badrah’s hand on his hip gives you get a real sense of Two Bad’s classic styling and look of the vintage figure. I’m really digging the contrast between the smooth blue skin on the left half and the scaly purple texture on the right, especially where they meet at the center seam of the torso.

Here’s a closer look at the back of Two Bad, and the scale texturing on the purple half extends seamlessly across the shoulder, upper back, and down through the leg with impressive consistency. The orange armor from behind shows off its riveted, industrial detailing, with raised pyramid studs and bolt-like accents that give it a more rugged, handmade quality than the smoother front side suggests.

Here’s a fun side-by-side comparison with what appears to be the vintage Two Bad, and it’s cool to see how the new version updates the sculpt while keeping the same iconic color split and orange armor. The Mattel Creations on the right has noticeably more texture contrast between the two halves, with that scaly reptilian detail on the purple side adding a level of depth the original Cartoon Collection didn’t have. The Cartoon Collection SDCC exclusive is shown on the left with much less detailing to coincide with that cartoon aesthetic.

Now we have some fun shots of the two heads from the new Two Bad figure placed onto the Tuvar and Badrah figures from the Cartoon Collection SDCC exclusive. You can really appreciate the size difference, with the newer sculpt standing just a touch taller and broader across the shoulders. I like how they handled the silver belt on the blue half versus the red waist piece on the purple half, each side committing fully to its own color story right down to the hip area.

Here Mr. Home Arcade is having some fun placing a Skeletor head and Spikor head onto the Two Bad body, along with Spikor’s spiked hand.

Outfitted without his orange chest armor, Two Bad gives you a clear view of how the two halves connect at the torso, with that jagged, lightning bolt-style seam where blue skin meets purple scales running right down the center. The orange armor pieces and shield are set off to the side here, and it’s nice to see how the red belt buckle and black trunks tie the two contrasting halves together at the waist.

Here’s a look at the backs of both Two Bad figures side by side, and you can spot the differences in how the orange armor sits, with the newer version on the right featuring deeper, more defined geometric studs compared to the vintage’s smoother, flatter back plate. The boots also tell an interesting story from this angle, with the newer sculpt’s silver and copper boots having sharper separation between colors than the vintage pair’s softer transitions.

Two Bad stands alongside what looks like the a custom Origins version again, and from this angle you get a strong sense of how the newer figure’s proportions have been refined, with slightly broader shoulders and a more defined center seam between the two halves. Something I appreciate here is how each head sits on its own distinct neck sculpt, the blue side rising from smooth skin while the purple side emerges from that textured, scaly surface without any visual disconnect.

Here’s a closer look at the torso piece rotated slightly, and I like how the swirling, ridged texture on the blue side almost looks like wind-carved grooves, giving it a completely different organic feel compared to the tightly packed scales on the purple half. The two ball-joint pegs at the top sit side by side at slightly different heights, which is how those two distinctly sculpted heads each find their own natural resting position.

A detail that stands out to me is how the torso looks from above without the armor, where you can really trace that jagged seam line as it splits the rounded body into its two distinct halves, purple scales wrapping around one side like torn, layered skin peeling away from the smooth blue underneath. The small loop-style pegs on either side of the torso show where the spring-loaded arm mechanism connects, and it’s interesting to see just how compact the internal structure is that makes that self-punching gimmick possible.

You can see how the tail end of Two Bad’s body tapers to a rounded point from behind, with the scale texturing wrapping all the way around and maintaining that same tight, fish-scale pattern seen across the rest of the purple half. The ball-joint peg at the top of the piece gives you a good idea of how the head connects, sitting flush within the scaled surface.

The back of Two Bad’s head piece shows off that same dense, fish-scale sculpting carried over from the body, with the pointed cap tapering upward to a smooth ball-joint connector at the top. I noticed that the circular socket where the head attaches to the neck peg is recessed cleanly into the scaled surface, keeping the connection point tucked away within the sculpt itself.

Complete Your MOTU Collection
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