Animal Warriors of the Kingdom AWOK WonderCon 2026 Booth Images
We were live on the show floor again for WonderCon 2026 day 2 and the Animal Warriors of the Kingdom booth was one of the highlights of the entire convention for us. There is nothing quite like seeing figures live and in person, and getting to walk through the AWOK display with Brick Something and Highly Articulated, who were manning the booth and graciously walking attendees through everything on display, made the experience even better. These two brought incredible energy and knowledge to every conversation, and it was a pleasure getting the full rundown straight from them. The lineup on display was stacked, with prototypes and test shots that gave us a real sense of where this line is headed, and we came away genuinely impressed. We got eyes on The Void, Lord Oxidius, Grimes, Kah Lee-Prime, King Hannibal, Falonius, Pale in Necro Armor variant, and Feralist Ranger, and each one brought something different to the table that had us stopping and taking a closer look. Falonius in particular caught my attention because it is clearly a love letter to Faker, reusing the King Hannibal figure buck in a way that tips its hat to that classic MOTU homage tradition while still fitting perfectly within the AWOK universe, and I love how the team leans into those kinds of references without losing their own identity. Seeing all of these figures together in one booth really drives home how much this line has grown and how seriously the team behind it takes the craft, from the sculpts to the paint apps to the overall presentation. If you’re heading to MOTUniverse, there will be an Animal Warriors of the Kingdom booth on the show floor with Spero, so be sure to swing by, check out the line in person, handle the existing figures, and get a close look at samples of the upcoming releases.We snapped a ton of booth images for you, so feast your eyes on everything we captured from the show floor.

The Void
The Void, a mad science experiment that’s let loose on AWOK’s heroes during the first story arc, is on full display here. He’s clearly designed in the tradition of nostalgic techno-creature characters like Trap Jaw or The Terminator. His dark fur, stocky, heavy frame, and clawed feet really sell the beast aesthetic. The Void was on display as both a factory test shot (on the left) and a painted sample, demonstrating how the factory shoots random plastics into the steel molds to test out how parts will cast, assemble them into the figure’s final build, and then work to replicate Spero’s detailed paint sample.

The Void is shown here as a test shot, and I like how the mechanical arm immediately stands out with its bright blue plastic and exposed sculpted panel lines running down the length. The arm ends with an attachment and you can see the segmented joints and tubing feeding into the shoulder area, giving it that early production look before final paint apps. The contrast between the smooth, unpainted blue arm and the darker, textured body really makes it easy to pick out how this piece is engineered.

The massive mechanical arm has some impressive sculpted detail up close, with layered cylindrical components and tubing molded into the teal plastic. The test shot shows the sunken eyes and bared fangs on that wolf-like head sculpt and they are fierce, and it’s cool to see this prototype up close on the show floor at WonderCon.

Now seeing the painted prototype, I like how the mechanical arm shifts to a metallic gray finish with layered panel lines, vents, and circular joint details that feel much more defined. The tubing running from the arm into the chest armor adds to that integrated look, and the chest piece itself brings in those orange circular elements that break up the darker tones. The head sculpt really comes alive here with the sharper fur texture, metallic facial plating wrapping around the eye, and an open mouth showing the sculpted teeth and painted interior.

Lord Oxidus
Lord Oxidus is posed with a wide stance, and I like how the gold armor pieces immediately draw the eye, especially the large shoulder pauldron with layered sculpted details. The chest and torso show a mix of smooth and textured surfaces, while the belt area features an ornate centerpiece with sculpted patterns that tie into the rest of the armor. The head sculpt has curved horns extending outward, braided hair elements hanging down, and small red eyes set into the face, and you can see an alternate horned head and staff laid out in front along with the massive axe.

I like how this shot lets the gold belt and waist armor take center stage, with that large sculpted centerpiece sitting right at the front and layered plates fanning out across the hips. The torso transitions from smoother surfaces into the rougher fur texture along the arms and legs, and you can see the strap crossing the chest with small rivet details worked in. The horned head is turned slightly, showing off the profile of the curved horns, the braided hair pieces with green wraps, and the red eyes set into the face.

Grimes
Grimes is set up in a wide, crouched pose, and I like how the blue chest armor sits over the torso with layered panel lines, straps, and a small emblem on the front. The head sculpt has a clenched cigar in the mouth with sculpted wrinkles around the snout and brow, and the eyes are painted to give a focused look. He’s holding two pistols with detailed grips and barrel sculpting, and you can see an alternate head placed on the table along with a knife accessory, while the pants feature knee pad sculpting and seam lines running down the legs.

That bulldog head sculpt is really solid, with a wrinkled snout, underbite showing off the sharp teeth, and squinting eyes. The arms extend outward holding the pistols, and you can see the texture difference between the smoother armor and the rougher surface of the arms, while the pants show panel lines and reinforced sections around the knees.

Kah Lee-Prime
Sporting the new “Brawler” body, this ape figure uses it to full effect with gold ornate armor on the bracers, greaves, and a decorative loincloth in purple and gold that adds a regal feel. The gold mace he’s holding has a heavily sculpted head with layered filigree detailing, and I like the look of the matching shield at the feet.

I like how this figure is spread out with both arms extended, really showing off the broad torso and the contrast between the smoother chest and the heavier textured fur on the arms and shoulders. The head sculpt has a squared jaw with exposed teeth and green eyes, and the long hair pieces fall down over the chest with defined strands. The gold elements pop here with the wrist bands, belt, and the large staff off to the side featuring layered sculpting and a detailed top piece that mirrors the ornate look of the armor.

Falonius
Falonius is holding the sword up overhead, and I like how the orange mane frames the head with thick sculpted strands and a beard-like lower section. The face has an open mouth with visible teeth and a painted interior, and the eyes sit deep under the brow. The torso armor wraps across the chest with layered plates and a strap running diagonally, while the lower half shows a skirt piece with panel lines and texture, and you can see the spiked mace accessory off to the side with angular sculpting on the head. This figure is gearing up to make another appearance at Joelanta!

I like how this closer shot brings the head sculpt into focus, with the orange mane framing the face and the sculpted strands flowing down into the front pieces. The open mouth shows the teeth and painted interior clearly, and the eyes sit under a defined brow. The upper armor wraps across the shoulders with layered plates and small spikes, while the strap runs diagonally across the chest, and the sword shows a metallic blade with a gold hilt and textured grip.

I like how this shot brings the lower half into focus, with the skirt armor showing layered panels, rivet details, and a central plate with sculpted texture. The legs transition into a rougher fur texture, and the boots have raised ridges and small spikes around the edges with defined straps. You can see the feet planted on the clear base, and off to the side the mace stands out with a bright orange spiked head and a gold handle with a smooth grip.

King Hannibal
King Hannibal is posed mid-swing with the mace raised, and I like how the spiked ball has deep sculpted facets and a textured handle leading into the grip. The head sculpt shows an open mouth with teeth and a defined snout, framed by a layered mane that falls down into two front braids. The torso armor wraps across the chest with panel lines and straps, while the skirt piece features rivets and layered edges, and you can see an alternate head placed on the table with a closed mouth expression.

I like how this tighter shot brings the head and upper torso forward, with the mane showing layered strands and two braided sections hanging down over the chest. The face has an open mouth with sculpted teeth and a painted interior, and the eyes sit under a defined brow. The shoulder armor is made up of stacked plates with visible seams, while the strap across the chest includes small stud details, and the mace shows a dark spiked ball with a textured handle leading into the grip.

Pale in Necro Armor variant
Pale is set in a defensive stance with the large round shield up front, and I like how the lion face sculpt sits at the center surrounded by a patterned circular design. The armor is cast in that red tone across the chest, arms, and lower legs, with layered plates and sharp edges running along the shoulders and forearms. The head sculpt contrasts in a lighter color with a stern expression, while the staff has a long shaft with pointed details at the end.

I like how the shield dominates this shot, with the lion face sculpt pushed forward at the center and surrounded by a maze-like circular pattern that adds depth across the surface. The edges of the shield have cutouts and layered sections that break up the round shape. The shoulder armor carries that same heavy sculpting with overlapping plates and a lion head detail built into the pauldron, tying it back visually to the shield while keeping that textured, armored look consistent.

Feralist Ranger
Feralist Ranger stands armed with his bow held down at the side, showing off the curved shape and pointed tips, while the arrow is held in the other hand with a small sculpted arrowhead. The torso armor has a layered look with a darker central chest piece and blue panels around it, and the strap runs diagonally across with a buckle detail. The head sculpt has a tighter, textured fur pattern with defined facial features, and the lower half shows segmented skirt armor, shin guards with raised edges.

I like how this closer shot brings out the layered chest armor, with the darker central plate surrounded by blue panels that wrap over the shoulders. The strap crosses diagonally with a small buckle detail, and you can see the quiver resting along the back. The head sculpt shows tight fur texture with defined facial features and lighter colored eyes, while the bow curves upward with carved details and the arrow is held at the side with a pointed tip.

